using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace SunshineFarmWord
{
    [CreateAssetMenu(fileName = "DroppedItemsListSO", menuName = "Custom/Elements/DroppedItemsListSO")]
    public class DroppedItemsListSO : ScriptableObject
    {
        [field: SerializeField, Tooltip("掉落物列表")]
        public List<DroppedItemData> droppedItemsList;
    }
}
